This two-semester game development class is meant as a capstone course for advanced juniors, seniors, and grad students in CS. The course combines topics from many areas of computer science, including Graphics, A.I., Networking, Computational Geometry, etc. Students will work in groups to design and develop a full-featured, 3D game using a professional game engine (Torque). Students who enroll in CSE450 in the Fall of 2008 will be expected to take CSE451 in the Spring of 2009.
Instructors: Tao Ju (taoju@cse.wustl.edu, x56648, Lopata 517), Caitlin Kelleher (ckelleher@cse.wustl.edu, Lopata 513)
TA: Lane Haury (haury@wustl.edu), Erik Karulf (erik@cse.wustl.edu)
Location (Spring 2009): Wed 7pm - 8:30pm (Lopata 229), Fri 4pm - 5:30pm (Sever 203)
Prerequisite: By Application only. Please fill out the application and email it to taoju@cse.wustl.edu
Syllabus:
CSE450: HTML format.
CSE451: PDF format.
Calendar:
CSE 451: Presentations
Notes:
If you have any questions, please email cse450@cec.wustl.edu.